° can you see Sai?
Mar. 14th, 2012 03:30 pmI will be keeping Sai as a ghost in Camp and he will not be visible to everyone. But for the sake of more threading opportunities and in following with Camp's multiple canons and their differing ways of handling ghosts, there will be exceptions.
SO if your character hits one of the following, feel free to notice Sai!
And note that this is ALL flexible. Have a telepath that has no magical/spiritual ability? Maybe you'll just hear his voice. Have an empath or aura-reader that never meets bodily spirits in their own canon? Maybe you'll just pick up on feelings! Maybe your character hits everything on the list but you don't want to see Sai at all? THAT IS FINE TOO.
The only rule I am sticking to is that if your character has no relevant ability at all then, sorry, but you cannot see/hear Sai. If the normal humans in his series don't see him, then you won't either. WE CAN STILL THREAD THOUGH it is IC for him to talk at people whether they hear him or not.
For reference, Please comment with whether or not your character would be aware of Sai.
SO if your character hits one of the following, feel free to notice Sai!
- another ghost or spirit
- some other kind of supernatural entity (demon, god, dullahan, etc.)
- spiritually sensitive
- easily possessed
- psychic
And note that this is ALL flexible. Have a telepath that has no magical/spiritual ability? Maybe you'll just hear his voice. Have an empath or aura-reader that never meets bodily spirits in their own canon? Maybe you'll just pick up on feelings! Maybe your character hits everything on the list but you don't want to see Sai at all? THAT IS FINE TOO.
The only rule I am sticking to is that if your character has no relevant ability at all then, sorry, but you cannot see/hear Sai. If the normal humans in his series don't see him, then you won't either. WE CAN STILL THREAD THOUGH it is IC for him to talk at people whether they hear him or not.
For reference, Please comment with whether or not your character would be aware of Sai.